Earlier this week it was announced that a sequel is being developed to 2011’s video game Homefront. The game is titled Homefront: The Revolution and is being developed by the UK division of Crytek, who acquired the rights to Homefront after developer Kaos Studios went under in 2011. The original Homefront told the story of a future where a unified Korea invaded and conquered much of the United States and you played the role of a resistance member who helped fight the occupation. Although Homefront’s premise was wildly implausible, it was still interesting and made the final product all the more disappointing in its failure to fully capitalize on its potential. At about only four hours long, the singleplayer campaign was woefully too short and felt like it needed another year in development. There was a small multiplayer suite that played well enough, but it could not make up for the half-baked singleplayer experience. I had originally planned on doing a post on Homefront in my Games Deserving Sequels series, as I thought the concept behind the game was worthy enough of having another studio take a stab at it. Instead, Homefront will at some point in the future make an appearance in my Gaming Disappointments series, where I’ll give a little more depth to how it demonstrated that a good concept means nothing if the execution is flawed. (UPDATE: No it won’t. I discontinued that series, as you can read about here)
As for the sequel, I’m hopeful that Homefront: The Revolution will learn from Homefront’s shortcomings and deliver a stronger experience than what we got in the original game. I am a bit concerned that it is being developed by Crytek, a company that has a mixed record with storytelling in their games. Granted, this is Crytek UK, which is not the same team that made the Crysis and Ryse games, so I’ll give them the benefit of the doubt and remain cautiously optimistic. At the very least we know it will be a good looking game; if there’s anything the Crytek guys are good at, it’s graphics.